I recently finished the next section of “Learn OpenGL” on advanced OpenGL topics. This section was all about further exploring topics introduced in the first…
For a job interview recently, I was tasked with integrating a CG render into a photograph. I was provided a Maya scene, set up with…
Introduction After exploring raytracing in my last two projects I wanted to learn more about rasterization and real-time graphics technologies. I picked up a copy…
Intro In a follow up to Ray Tracing: In One Weekend I completed Ray Tracing: The Next Week. I really enjoy these Pete Shirley booklets.…
Intro Link to GitHub: https://github.com/zackthomas1/RayTracingOneWeekend First Image The first step was to set up a way to write an image to file. This paper uses…
A major goal for me in programming has been writing my own ray tracer. As I have been learning programing, I’ve also been watching video…
After completing my ballpoint pen project I decided to try something a little more challenging. I was still interested in practicing hard surface modeling and…
Over the summer I dedicated myself to learning C#. The reason I choose to learn C# is that I have started learning programming with python,…
I’ve been interested in learning more about shaders and the basic technologies that are used in computer graphics. I found an online tutorial series that…
After completing Automate The Boring Stuff, and while reading Learning Python 3 The Hard Way, I decided to tackle a few simple projects on my…